Ship Core Damage Detection Functionality
A supplementary entity or integrated function of the core that outputs damage numbers to Wiremod or some other player readable system, also the player that caused that damage, possibly weapon type name and enemy ship core entity for big fancy.
A problem is ships getting hit by like, 20 fighter autocannons at once, then trying each hit to update output to a Wire Console Screen or something, thus ruining the netgraph.
A potential solution is measuring up damage in one second or half-second ticks, and then outputting it, i.e, "This tick (this second) Player Njits did 420,000 damage total with 50 hits from Weapon_Wedgecannon and 25 hits from Weapon_Friendship".